February 28, 2010
Metagames: Hack It Your Way
"There's an awesome satisfaction derived from games with no extraneous elements. It's a principal that applies to software in general, especially task-driven software. The more features an application has, the more uneasy a user can feel. This principal is one reason why Apple's products tend to be so satisfying to use. The more limited a product's functionality, the easier one can master it. And feeling like a master of your tools is a wonderful thing."
Sleepover, San Francisco
Sleepover, San Francisco